Computer Graphics
Advanced Computer Science by Left Peel. 10 lectures, 6.2 hours. Covers: rasterization transforms shading ray tracing geometry.
Lectures
- Lecture 01: Course Overview (CMU 15-462/662) · 1 h 4 min
- Lecture 02: Linear Algebra (P)Review (CMU 15-462/662) · 1 h 43 min
- Gamification of a C# game programming 101 exercise · 2 min
- Top 10 Best CODING GAMES to Learn How to Code! · 8 min
- Intro to Graphics 01 - Introduction · 22 min
- Python Graphics Programming (Graphics.py 1): The Basics · 10 min
- Python Graphics Programming (Graphics.py 2): Primitive shapes · 12 min
- Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection · 39 min
- 100 Hours Of Graphics Programming · 7 min
- OpenGL Course - Create 3D and 2D Graphics With C++ · 1 h 46 min
Quick explainers
- Screens & 2D Graphics: Crash Course Computer Science #23 · 12 min
- 3D Graphics: Crash Course Computer Science #27 · 13 min
- Intro to Graphics Programming (What it is and where to start) · 6 min
- How do Video Game Graphics Work? · 21 min
- How Real Time Computer Graphics and Rasterization work · 11 min
- How Rendering Graphics Works in Games! · 6 min
- What is Computer graphics?, Explain Computer graphics, Define Computer graphics · 2 min
- The Math behind (most) 3D games - Perspective Projection · 13 min
- How does a graphics card work? GPUs and Graphics cards explained. · 4 min
- How Do Vector Graphics Work? · 6 min